![]() When we pass the limit we get 0xBE6DD3 CTD. Register limit - the game has internal limit of some objects (units) related to animations - 32768. The problem seems to be fixed in the SSE version.ģ. The error can be skipped with gamesave preloaders like Continue Game No Crash, Load Game CTD Fix or with animation preloader in Animation Loading Fix (be aware, only version 1.0 is compatible with the patch). FootIK limit - when we initailly loading a gamesave with too many animations there's a chance to get FootIK startup error. On that limit I can't affect, Fore sets it himself in his tool.Ģ. As for now XXL version limited to max 26162 animations. Fore increases the limit each release of XXL version of his priceless tool. FNIS limit - the first one which player will meet if installed too much animations. There're several limits related to animations:ġ.
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